Bibliography
Appelt, Kathi. The Underneath. New
York : Atheneum Books for Young Readers. 2008. ISBN: 978-1-4169-5058-5.
Summary
Three stories intertwine as all of the respective characters
and spirits cross paths. In the first, a
pregnant calico cat is abandoned in the woods on a stormy night. In the distance, an old hound dog sings the
blues in a most plaintiff, mournful voice.
The cat follows his song to find the hound and is led to a dilapidated
house, where an aura of death and foreboding hangs. Ranger is chained to the porch as eternal
punishment for one failed hunt. The cat
sidles up to him, sympathizing with the agony that he sings about. They stay safe in “the Underneath”, a place
under the porch, with Ranger adopting the calico cat and kittens as his
family. They name them Puck and Sabine
and implore them never to leave the Underneath.
Puck wanders out from under the porch, is caught – along with his mother
– by the sadistic inhabitant of the leaning, and thrown into the pond.
While the calico mother drowns, Puck survives
and is driven by his promise to free Ranger and leave the Underneath
forever. The abominable man in the
crooked house is called Gar Face. As a
boy, he lived with his father, an abusive alcoholic. The boy reveled in torturing and killing animals.
His father struck him in the jaw and knocked it out of place irreparably,
giving him his ominous name. Gar Face retreated from Houston into the woods of East
Texas , which is inhabited by the spirits of the Caddo tribe and
magical animals. Grandmother Moccasin is half snake, half human.
She lived in
human form, had a husband who betrayed her and daughter who left her to be a
human and marry. After deceiving her
daughter into returning to animal form and leaving a string of death in her
wake from the betrayal, she was trapped in a decorative jar beneath the roots
of a tree. All of their worlds interact,
then collide in a strange twist of faith when the once vengeful old snake
emancipates the makeshift family from the evil Gar Face.
Critical Analysis
The Underneath can be considered high fiction because
it involves a completely alternate, ancient universe and mythical powers “to
wield or escape” (Vardell 210). Because
there is such profound sadness and loss throughout this novel, I would
recommend it only for 8th graders and up; to be quite honest, I do
not think juvenile fiction is the appropriate classification. Readers will be
quickly endeared to the poor calico cat, with her gentle, motherly manner that
extends even to Ranger. They will adore
the blues-singing hound and share in his joy of finding love after being beaten
and chained for so very long. Puck’s
playful, impish ways are balanced by meek, intuitive huntress Sabine. Students will find Gar Face and Grandmother
Moccasin every bit as loathsome as the rag-tag animal pack is lovable. Grandmother is so selfish and caustic that it
literally courses through her pores in venom, and Gar Face is just a savage of
the lowest order – who drowns a mommy cat, abuses a faithful pet, and uses
other domestic animals for bait? The setting is the East
Texas woods, territory of the ancient Caddo Indians.
The scene is created with detailed
descriptions of the Tartine Bayous, the wise trees who see and feel all, and
the enchanted animals and therianthropes who live there. The magical animals have the ability to assume
a human body, with the understanding that once they trade their flesh back in –
“don their animal forms” – they may not become human again. The animals communicate, calling one another
brother and sister, and the primal spirit that infuses them all moves upon some
beasts and trees to help others in distress.
Themes include: love that
conquers all, the power of hope, history’s grip on the present, and respect for
nature and the spirit world. Sadly,
there is an overall tone of grief and injustice, with little retribution for
wrongs committed. Appelt uses intrigue and suspense liberally, introducing main
characters and history first frame-by-frame, often with a warning, then
switching between each of them. Her style
is elaborate, poetic in its refrains, with dialect from an obviously ancient
time. There is a lot of repetition on
words and phrases for emphasis and poetic quality.
Awards and Reviews
- 2008 National Book
Award Finalist
- 2009 Newberry Honor
- 2009 American Library
Association Notable Books for Children Award
- Booksense and New York
Times Bestseller
School Library Journal: Three separate but eventually entwined stories are told
piecemeal. There is the tale of an abandoned, pregnant calico cat who finds
shelter and friendship with the bloodhound, Ranger. He is the abused and
neglected pet of Gar Face, a broken-jawed recluse who lives in the Texas bayou, where he
fled 25 years previously to escape an abusive father. And finally there is the
story of Grandmother Moccasin, a shape-shifting water snake who has lain
dormant in a jar for a thousand years, buried beneath a loblolly pine tree. The
threads are brought together when Puck, one of the newborn kittens, breaks the
rule of straying from the safety of The Underneath, the sliver of space beneath
Gar Face's porch where Ranger is chained and the cats live. The pace of this
book is meandering, and there is a clear effort by the dominant third-person
narrator to create a lyrical, ancient tone. However, the constant shift of
focus from one story line to the next is distracting and often leads to lost
threads. Small's black-and-white illustrations add a certain languid moodiness
to the text. Themes of betrayal, hope, and love are reflected in the three
stories, but this is a leisurely, often discouraging journey to what is
ultimately an appropriate ending.
Connections
The Caddo tribe plays a tremendous role in The Underneath, making it an easy segue
into a research project and/or spin-off of a History unit on Native American
culture and beliefs. Students can split
into groups and choose among several tribes to investigate. Items for considering: habitat, style of dress, cash crops and
primary game, enemies, and deities. This
would also be a stellar opportunity for artwork. Students can create pieces of pottery or
“cave drawings” make a presentation on meanings and relationship to a certain
tribe. As for related literature, Shiloh , A Yellow Raft in Blue Water, and The Absolutely True Diary of a Part-Time
Indian would be good choices.
In a miraculous twist of fate, Hazel and Augustus get the opportunity to go to Amsterdam to meet the author of the book, Peter Van Houten. It is there that Hazel learns that the cancer has spread throughout Augustus' body. The two spend Augustus' last days spending quality time together.
"At 16, Hazel Grace Lancaster, a three-year stage IV–cancer survivor, is clinically depressed. To help her deal with this, her doctor sends her to a weekly support group where she meets Augustus Waters, a fellow cancer survivor, and the two fall in love. Both kids are preternaturally intelligent, and Hazel is fascinated with a novel about cancer called An Imperial Affliction. Most particularly, she longs to know what happened to its characters after an ambiguous ending. To find out, the enterprising Augustus makes it possible for them to travel to Amsterdam, where Imperial’s author, an expatriate American, lives. What happens when they meet him must be left to readers to discover. Suffice it to say, it is significant. Writing about kids with cancer is an invitation to sentimentality and pathos—or worse, in unskilled hands, bathos. Happily, Green is able to transcend such pitfalls in his best and most ambitious novel to date. Beautifully conceived and executed, this story artfully examines the largest possible considerations—life, love, and death—with sensitivity, intelligence, honesty, and integrity. In the process, Green shows his readers what it is like to live with cancer, sometimes no more than a breath or a heartbeat away from death. But it is life that Green spiritedly celebrates here, even while acknowledging its pain. In its every aspect, this novel is a triumph." -Booklist
"He’s in remission from the osteosarcoma that took one of his legs. She’s fighting the brown fluid in her lungs caused by tumors. Both know that their time is limited. Sparks fly when Hazel Grace Lancaster spies Augustus “Gus” Waters checking her out across the room in a group-therapy session for teens living with cancer. He’s a gorgeous, confident, intelligent amputee who always loses video games because he tries to save everyone. She’s smart, snarky and 16; she goes to community college and jokingly calls Peter Van Houten, the author of her favorite book, An Imperial Affliction, her only friend besides her parents. He asks her over, and they swap novels. He agrees to read the Van Houten and she agrees to read his—based on his favorite bloodbath-filled video game. The two become connected at the hip, and what follows is a smartly crafted intellectual explosion of a romance. From their trip to Amsterdam to meet the reclusive Van Houten to their hilariously flirty repartee, readers will swoon on nearly every page. Green’s signature style shines: His carefully structured dialogue and razor-sharp characters brim with genuine intellect, humor and desire. He takes on Big Questions that might feel heavy-handed in the words of any other author: What do oblivion and living mean? Then he deftly parries them with humor: “My nostalgia is so extreme that I am capable of missing a swing my butt never actually touched.” Dog-earing of pages will no doubt ensue. Green seamlessly bridges the gap between the present and the existential, and readers will need more than one box of tissues to make it through Hazel and Gus’ poignant journey." -Kirkus
Bibliography
Krosoczka, Jarrett J.
Lunch Lady and the Cyborg
Substitute. New York :
Alfred A. Knopf. 2009. ISBN: 978-0-375084683-0.
Summary
Nerdy Hector, cool Terrance, and
spunky Dee are three friends who are curious about what their lunch lady does
after the apron and oven mitts come off at the end of the day. Their imaginations run the gamut from her
owning a bevy of cats to secretly saving the universe. A strange new substitute, Mr. Pasteur,
informs them at lunch that beloved teacher Mr. O’Connell will be out
indefinitely. As he has never missed a
day in 20 years, Lunch Lady is instantly suspicious. With the help of sidekick Betty and some spy
equipment cleverly disguised as kitchenware, they gather enough evidence to
warrant that Lunch Lady follow him home after school. Meanwhile, the trio follows her, as well. They all arrive at a warehouse, where they
discover that reviled teacher Mr. Edison is replacing all of the popular
teachers with cyborgs so that he can become the favorite and win Teacher of the
Year. Lunch Lady uses crime fighting
tools that look like various foods to defeat Edison ’s
robot clan. He is thrown into jail, Mr.
O’Connell returns to school, and the kids agree to keep Lunch Lady’s other day
job a secret. In a cliff-hanger, Edison gives cyborg sub Pasteur further orders via jail
phone, and Hector finally bucks Milmoe the bully.
Critical Analysis
Lunch Lady meets the criteria for a low fiction series – it is
comical, light, the lunch lady’s superpowers are regarded almost as
normal/expected, and there is a large fan base ready to devour each subsequent
helping of what the Lunch Lady is serving (Vardell 209; 211). Young readers (3rd grade and up)
will relate to the curious trio, as they themselves have probably questioned
the mundane, assigning alternate identities to the seemingly boring adults in
their lives. Girls will silently fist bump for Dee, who is the de facto leader of the pack, always with the plan of
action and the guts to stand up to Melmoe the bully. They will also root for Hector, who refuses
to give up his lunch money at the end, while Terrance is the easy-breezy
balance of the two extremes. Their
comraderie with Lunch Lady is also a refreshing twist – she does not thrust
stomach churning fare on them or chide them for their curiosity; she is just
plain cool, like teens and tweens are always imploring adults to be. With Mr. Edison, this graphic novel brings
the stuffy, academic side of schools down to earth by showing that popularity
is important and everyone, even a teacher, wants to be liked. The lunchroom
setting is perfect for a fantasy novel, as kids spend the bulk of their time in
school. The genius thing about
Krosoczka’s choice of venue is that no one ever expects exciting, supernatural
happenings in the dullest place and starring dullest person. The author makes excellent use of everyday
cafeteria utensils and foods, transforming them into weaponry: fishstick nunchucks, a hairnet net for
trapping villains, lunch tray laptop, spatu-copter, and a lab in the boiler
room where it all goes down. Some
lessons we learn include standing up for oneself and one’s convictions, the
dangers of greed, the redemptive powers of being curious, and the power of
innovation. The style is very informal, with fairly large writing, sparse and
simple words, and the distinctive black and white with yellow accented
illustrations that the series is famous for.
Awards and Reviews
- 2009 Kid’s Indie Next List “Inspired Recommendations for Kids from Indie Booksellers” Award
- 2010 Cooperative Children’s Book Center Choices Award
- IRA Children’s Choices Award
- 2011 Flickr Tale Children’s Book Award Nominee
Kirkus Review, 5/20/2010 : Classmates
Hector, Dee and Terrence have always wondered about the Lunch Lady: What does
she do when she’s not making chicken-patty pizza? Tending to her many cats?
Taking care of her family? After some amateur sleuthing, the kids discover that
their Lunch Lady is out fighting the forces of evil, of course, with her trusty
sidekick, Betty. This dynamic duo uncovers a nefarious plot hatched by a
villainous teacher to overrun the school with cyborg substitutes. Backed up by
Betty’s ingenious arsenal of amalgamated cafeteria utensils including
Spatu-copter, Chicken Nugget Bombs and Lunch Tray Laptop, the two are on the
case. This graphic novel alternates between boxy, regular panels and full-page
spreads, keeping readers’ visual interest piqued. Filled with goofy puns and
grayscale art with cheery yellow accents, this is a delightfully fun escapist
read.
Connections
In elementary school, I had a music teacher who would make us
sing the lamest songs and confine us to very traditional, classic choir
standards. I would fantasize about
making a video game in which he trapped kids in music staffs, accosted them
with musical notes, and sang to them until they simultaneously combusted. Glad to see I was not alone in my
musings! I am sure that like me, kids have
taken common places and plagues and turned them into something fantastical,
hence a creative writing project would be ideal. In clusters of 3-4, students can create a
comic, video game, or play in which they transform a regular place into
something theatrical. I would urge them
to experiment with settings and characters – consider the coach, sanitation
worker, or bus driver. They can also be
“Betty” by devising their own secret cafeteria weapon, drawing a picture, and
writing a detailed description of how it would be operated and its main
functions.